Sound that moves around you.
Draw a trajectory, shape the room, put on your headphones. Into the Void fuses wavetable and granular synthesis with a real-time binaural engine.
Position
Azimuth, elevation and distance, from 25 cm to 20 m.
Time
Drawn trajectories and LFOs move both the sources and the listener.
Gesture
MPE, MIDI, touch and sensors reshape space and timbre together.
The engine
One DSP core, built for the web and for plug-ins.
Wavetable
Alias-free mipmapped tables up to 1024 harmonics, with up to 8 unison voices spread through space.
Granular
Grains from samples, your microphone or the live wavetable. Freeze, density, spray.
Binaural
3rd-order Ambisonics decoded for headphones: in front, behind, above, far away.
Room
Early reflections from real walls, natural Doppler, and a listener who can walk around.
Into the Void in your DAW.
The same engine as the browser, as a plug-in: VST3, AU, CLAP and a standalone app for macOS and Windows. 150 factory presets, binaural or Ambisonics output, and every parameter automatable.
Community patches
Open any patch in the synth with one click.